Games, Unity solutions and assets for everyone, everywhere

Hello! You have stumbled upon the website of Tuiske Productions. We are a small game company from the city of Turku, Finland. Our aim is to create unique and positive gaming experiences for gamers and non-gamers alike. Whether you want to make a game from scratch to publish, or just a small feature for your own project, we are there to help. Check out our Unity assets also! We may have found the solution even before you need it. Join us to gamify the world! Feel free to contact us any time.

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It’s always nice to have new people around

Last month we got a +1 guild member point, as Katariina joined our team. She is a rising graphics master, helping Marianna to design and draw our 2d worlds even more alive. Her talent has already ...
dillot+nukke

Future written in stars

A couple of months ago we got an email from Petri Lehmuskoski, angel investor, game enthusiast and a co-founder of Gorilla Ventures startup accelerator. The mail was short and still somehow ...
2hahmoa-alkukuva2

We are ready. Are you?

It was a long summer here in Finland. First it rained, then it rained some more. When the summer was nearly at its end, it finally became hot and sunny. None of that mattered to us, for here at ...
tyttödillo

Status update 5/2015

Hi folks! It has been a long time since we have posted anything, so I thought it would be nice to inform you all that we are alive and kicking. Our game development has been a bit slow because of ...
kuvajuttunettiversio

Armadillo Adventure: Draw & Roll open beta launch

Hi everyone! We are very thrilled to announce that we’ll be launching our open beta of Armadillo Adventure: Draw & Roll on next Sunday, 14th of December! Roll over to ...
naamamatias

New name and a web launch coming soon!

Hello everyone! It is dark and murky here in Turku and our game is starting to take its final form slowly but surely. First off we’d like to announce that the name of our game will be changed and ...
tausta

Devblog #3: Scripting A Dynamic Camera Based On Player’s Speed

One way to make a game feel more alive and responsive – especially a side-scroller like our game – is through the camera, in particular how it reacts to the player’s movements. In addition to the ...
isompi

Devblog #2: Infinite Runner Mechanism in AwesomeDillos

Preface There are numerous ways to implement an infinite runner style mechanism in Unity. In this Devblog I will show you how we do it in our game, AwesomeDillos and at the same time teach you ...
devblog1

Dev Blog Part 1

Hello fellow game developers/gamers/other awesome cool people who found this post! Is it hot and sunny outside there as well? If so, that’s great but stay inside anyway, close the shutters, turn ...